ELEFSINA AIRFIELD · ATTICA
First Scramble
The sirens catch you on the ground. Get airborne, learn your PZL, and clear the first CR.42 sweep off the airfield.
OBJECTIVE: 20 AIRCRAFT · 5 FLAK POSITIONS
OPERATIONS BOARD · 1940–1941
ELEFSINA AIRFIELD · ATTICA
The sirens catch you on the ground. Get airborne, learn your PZL, and clear the first CR.42 sweep off the airfield.
OBJECTIVE: 20 AIRCRAFT · 5 FLAK POSITIONS
MIKRA · THESSALONIKI
Mitralexis’ chapter. Intercept the CANT Z.1007bis formation, and when the guns run dry, history offers one option.
OBJECTIVE: STOP THE BOMBER FORMATION
PIRAEUS HARBOUR · SARONIC GULF
Pattle’s chapter. Three waves over the burning harbour, each heavier than the last, with a bomber boss to finish it.
OBJECTIVE: 3 WAVES · CANT BOSS
THESSALIAN PLAIN · TRIKALA
Mokkas’ chapter. Break the Stuka raid over the plain before the Bf 109 escort breaks you.
OBJECTIVE: REPEL THE JU 87 RAID
CRETE · FINAL STAND
The campaign’s end: gulls over the surf, mountains at your back, and everything the enemy has left.
OBJECTIVE: SURVIVE THE FINAL ASSAULT
No script, no mercy. Escalating waves over the Aegean until your fuel, armour or luck gives out. Earn drachmas for upgrades between runs.
Guns are always hot. Your skill is in position, angle and nerve. Touch, keyboard or gamepad.
A second pilot can drop in with a gamepad any time in the first ten seconds. Same sky, shared fate.
Fuel drains constantly; armour is scarce. Catch supply drops mid-fight or glide home on fumes.
Every kill pays. Spend drachmas in the hangar on wing bombs and upgrades between sorties.